Wednesday, February 12, 2014

so, i'm considering setting my clock to cst. i live in the eastern time zone. allow me to explain.

i grew up in ottawa, which is several hundred kilometres east of where i am now, windsor. so, the sun came up earlier there, and set a little earlier as well. yet, i always wanted the sun to come up even earlier, not later. drats. foiled. yet, i feel if i set my clocks to cst, it will overcompensate in the direction i'd prefer.

then i started wondering if maybe everybody was on cst anyways, and it's weird that i'm still on est.

well, you'd have to think that a substantial number of people in the est edge of the midwest live on cst. those boundaries are probably merely a suggestion.

"see, this is why we can't have anarchism - i bet they think they can just pick their own time zones"

stuck in the middle of an alley closing in on all sides (bandstand mix) (original upload)

i downloaded bandstand for the drums because the way i wrote the track required something that would read general midi through track 10. these are the drums that will be worked into the final mix. it's basically a way to play old midi files through vst, so i figure it qualifies as a different card mix.

written in early 2001. initially rendered feb 12, 2014.

http://jasonparent.bandcamp.com/track/bandstand-mix
years ago, when i first started recording music, there were a lot of things that couldn't be done with a computer. like, trying to use midi to trigger something that sounded like a guitar? you could make paste together guitar riffs that were obviously made using samplers, but the emulation wasn't close. other instruments, like strings, could be done fairly well with expensive synthesizers, but not with any widely available sound card.

when vst instruments came out, it was exciting but the plugins were mostly toys or driven around recording to wave in real time. over time, the power of midi-based vst plugins has come to the point where there's no longer any foreseeable limits in using midi (that is written musical notation) to convincingly emulate any possible instrument. the problem has been solved through sample libraries, mostly. when integrated with the power to synthesize, it's become a really complete answer to electronic sound production.

that doesn't mean i'm going to throw my guitar away. really, it's sort of the same thing with the guitar, although i noticed this around '08. using a combination of amp simulation and effects processing, i can basically make my old guitar sound like any type of guitar that's ever been recorded, and some that never have. with a relatively small investment, anything a guitarist could possibly imagine is available within software.

that actually makes it a really exciting time to be a musician.